pablodp606 / keymesh-addon

GNU General Public License v3.0
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Edit mode not working on MacOS #6

Open KelvinShadewing opened 3 years ago

KelvinShadewing commented 3 years ago

A friend of mine was using this on Mac, and encountered problems with using it. He made a recording showing his use, and the different results coming from different modes.

https://www.dropbox.com/s/5is0vw47a1i00eg/keymesh_bug.mov?dl=0

I don't know personally if this is a Keymesh issue or something with Blender itself. It is a possibility a fix can't be found from this side. If a fix can't be found within Keymesh, I'll ask on the Blender page.

Thank you guys for your time and for this plugin.

AldrinMathew commented 3 years ago

@KelvinShadewing If you can, please pass the following information to your friend. Thanks for reporting the problem. I reviewed the video and it is not exactly a bug. It is how edit mode works in Blender.

How does Keymesh work?

What happens when you go to edit mode?

What happened in the attached video?

What can be done?

And to clarify, it is not MacOS specific. It is universal throughout all platforms in which Blender is used.

By the way, ask your friend to try this release of Keymesh. It is not exactly a solution, but it adds a shortcut functionality to the addon and improves UI a little bit. Hopefully, you friend can use the shortcut to quickly add mesh keyframe after exiting edit mode, instead of always clicking on the panel button. I added the functionality to the addon in that fork to make my animation workflow faster.