pablomayobre / love-faq

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Can I make any kind of game in LÖVE? #1

Open radgeRayden opened 3 years ago

radgeRayden commented 3 years ago

Answer:

Löve is completely genre agnostic. It's up to you however to implement the systems that make sense for your game, or make use of libraries made by the community. While an advanced subject, hardware accelerated 3D graphics can be achieved.

zombrodo commented 3 years ago

While this is all hunky dory, I think this'd be better as two questions / answers

Only because it's kinda two questions in the title, and we often get them seperately.

pablomayobre commented 3 years ago

I would like to split this into two questions and tackle the 3D one in more depth.

We could also give examples of games made with LÖVE?

radgeRayden commented 3 years ago

I like the idea of keeping the question whole, but adding a follow up question about how to make 3d games.

pablomayobre commented 3 years ago

I think they are related but they are not the same question, so yeah in order this would go first and then the other one.

I created #2 as an example

radgeRayden commented 3 years ago

Also, I think this answer could be better if we made more explicit the idea that the engine you use doesn't impact what games you make, although love is on the more DIY end.

pablomayobre commented 3 years ago

How would you phrase it? Can we shape up the answer?

Some games examples:

radgeRayden commented 3 years ago

For example, when you open something like RPG Maker, it's very obviously biased towards making RPGs. Something like love or monogame expect you to implement the rules that fit your genre, so it doesn't provide much that is game specific, just the building blocks. I'm not entirely sure how to phrase it yet, hoping someone else chips in.

zombrodo commented 3 years ago

Maybe something like how love doesn't have an opinion on what you make, just how you make it (and even then, to be honest, it's pretty unopinionated). Then we show a wide list of different games made with it?