Closed pacas00 closed 5 years ago
Might need to do this for compatibility.
Would need to switch to an alternate mode that uses 28 wide and restitches the base textures.
Then need to calculate the new total spare squares.
Following Classes would need methods to be replaced.
SetUVOnCubeToTerrainIndex
TerrainUV Fields need to be updated based on sizes. We do this currently, but not entirely sure on the math from past tinkerings.
TerrainUVCoord Need to update the re-creation in SetTerrainTextures to use new values instead of hard coded like vanilla.
Working. Ready for #10
And this is finished, Pending any bugs.
AKA,
BIGGER TEXTURES.
We'd have to work out what the largest texture is and scale everything up to it.