old dnd objects have range of various pretty complex constructors. We have replaced them in favor of single simple multi-component constructor reflecting the internal structure of the object.
Do we need to implement other, more complex and confusing constructors?
old dnd objects have range of various pretty complex constructors. We have replaced them in favor of single simple multi-component constructor reflecting the internal structure of the object. Do we need to implement other, more complex and confusing constructors?