pafuhana1213 / KawaiiPhysics

KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
MIT License
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Module type of KawaiiPhysicsEd causes standalone development build to fail #15

Closed DennyLindberg closed 4 years ago

DennyLindberg commented 4 years ago

If the game is run in standalone (development build) the KawaiiPhysicsEd module will be missing and the animation blueprint will break. (log will complain about the missing module) We found the issue to be related to the module type being set to EditorNoCommandlet. The plugin is still working in PIE and release builds however.

{    "Name": "KawaiiPhysicsEd",    "Type": "EditorNoCommandlet",    "LoadingPhase": "PreDefault" }

We fixed this in our project by setting the module type to DeveloperTool. Now it works in all builds.

{    "Name": "KawaiiPhysicsEd",    "Type": "DeveloperTool",    "LoadingPhase": "PreDefault" }

We believe this is related to standalone development builds needing access to animgraphnodes for debugging.

polymationgames-ta commented 4 years ago

Thank you for the your knowledge.

情報ありがとうございます。 私のプロジェクトもこの対処で、問題を 解決出来ました。 20200216

pafuhana1213 commented 4 years ago

Hi DennyLindberg, polymationgames-ta

Thank you for your report! The following commit may fix this issue. 不具合報告ありがとうございます!以下のコミットで修正しました! https://github.com/pafuhana1213/KawaiiPhysics/commit/8b9a17384b4ab003a360e278fae9cc1a7a5451e6