Closed WXGopher closed 2 months ago
We've found that large gravity parameter (z = -5000 for example) will cause bone trembling/shaking.
We wonder if anyone would have any ideas/inputs on this.
Thanks!
Here is the setup:
P.S. I think this is what was causing the trembling:
Bone.Location += (BaseLocation - Bone.Location) * (1.0f - FMath::Pow(1.0f - Bone.PhysicsSettings.Stiffness, Exponent));
When the FPS fluctuates, even if we stand still, we still have the simulated bone pulling in/out of bone pose location (which is given by the animation pose).
I added a new mechanism for gravity in v1.6, and this problem does not occur again when using it. Therefore, I will close this thread for now.
We've found that large gravity parameter (z = -5000 for example) will cause bone trembling/shaking.
We wonder if anyone would have any ideas/inputs on this.
Thanks!
Here is the setup:
P.S. I think this is what was causing the trembling:
When the FPS fluctuates, even if we stand still, we still have the simulated bone pulling in/out of bone pose location (which is given by the animation pose).