Closed 15128582506 closed 1 year ago
Hi @15128582506 , sorry for my late reply!
Would you please share the detail info with me? ( e.g. plugin version, how to repro your issue) Thanks!
Hi,@pafuhana1213
Unreal Engine Version Used:5.21(epic) kawaii physics Version: 00230523-v1.11.0
You can try this step: 1.create a new project ,add Kawaii Physics to Plugin folder(Reduce interference from others) 2.add Content to the ProJect :Third Person(In order to get a skeletalMesh) 3.create a new Animation Blueprint and choose SK_Mannequin to bind it 4.add Kawaii physics Node 5.create a new Level, add a new Level Sequence, add SKM_Manny in Level 6.set SKM_Manny Details : Animation Mode chose Use Animation Blueprint; Anim Class chose NewAnimBlueprint( stpe 3 created) 7.open Level Sequenc(step 5 created),in Sequencer Windows add Track chose SKM_Manny(add skeletalmesh track will auto add FKcontrolRig track)
Then, the Unreal Engine will crash.
The order of steps 6 and 7 can be reversed.
Thanks! I'll try it today.
Sorry for my late replay... I've committed https://github.com/pafuhana1213/KawaiiPhysics/commit/5a2fd868d9ccbd87b3727614faeb861cd7854d8a to fix your issue
I'm happy if you try it. Thanks!
SkeletalMesh use kawiiPhysics in Levelsequence. If I add ControlRig(or FKcontrolRig), UE will crash. I have encountered this issue in both UE5.1 and 5.2.
CrashReporter : Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000c0 UnrealEditor_KawaiiPhysics!FAnimNode_KawaiiPhysics::Initialize_AnyThread()
Is there any way to solve this problem?