Open Terrorforge opened 3 weeks ago
I believe this is due to the parent class having firstHitOnly as true when calling super: https://github.com/pagefaultgames/pokerogue/blob/67a21b8a9496af739e14ca60954244891fc7fffe/src/data/move.ts#L4203
I believe this is due to the parent class having firstHitOnly as true when calling super:
Testing with it as false doesn't seem to affect Reflect/Stealth Rock/other trap moves
is this confirmed to be not a UI issue only? i mean the flyout is maybe only showing inaccurate number
Not confirmed either way, no. I did only get the "spikes were scattered" message once, after the first hit, but that could also be a UI issue.
Seeing as setting 'firstHitOnly' to false solves the issue, I feel as though it's not a UI issue.
Describe the bug
Gave my Toxapex with Ceaseless Edge Multi Lens thinking it would be cool to set up two layers of spikes at a time. However, while the attack now goes off twice, only one layer of spikes is set.
To Reproduce
Expected behavior
When a move is executed twice, its secondary effects should also happen twice, as happens with e.g. Power-Up Punch.
Screenshots / Videos
Device
Chrome on PC