Open OreoCupcakes opened 2 weeks ago
Main:
https://github.com/user-attachments/assets/cb9cea8f-a03d-4241-91bf-1ecac8be28b4
Beta (post #3927 merge, which fixes the enemy becoming invisible when they use roar):
https://github.com/user-attachments/assets/124dd071-e64c-44a8-bcec-0d8ce8407d6d
-The enemy Pokemon is still completely targetable. However it does not blink as they model is gone. -I believe that the part of roar where the enemy sprite disappears does not fail while the move itself does.
Link to Discord's Bug report: (Prankster Roar not skooting Dark types) https://discord.com/channels/1125469663833370665/1264588396676907100
Describe the bug
Prankster gives priority to Roar/Whirlwind, turning it from -6 to -5. Dark types, Dazzling, Queenly Majesty, Armor Tail, and Psychic Terrian all give immunity to priority moves. When using the move against a mon with immunity, it will "roar" the target and make it untargetable, but the target will still be in the battle and will attack the following turn.
Session export file
No response
User data export file
No response
Expected behavior
Prankster Roar/Whirlwind against immune targets should just fail the move immediately like all other priority move fails.
Screenshots / Videos
Example of Roar bugging out: https://github.com/user-attachments/assets/5e113c95-03c3-4b36-b6ae-baf0e6c89213
Example of a prankster priority move (leech seed) failing correctly on an immune target: https://github.com/user-attachments/assets/8998df5c-842d-40eb-a8ba-585010957bde
What OS did you observe the bug on?
PC/Windows
If other please specify
No response
Which browser do you use?
Firefox
If other please specify
No response
Additional context
No response