Closed puckey closed 7 years ago
There might not be a need for since it's shcheduled to make it into r85 with some modifications. But yes I can do that tomorrow :)
I just saw your Three.js InstancedMesh branch, it is exactly what I was looking for. I will be using for a project I am working on and will be sure to provide feedback. Thanks!
You can check out this discussion for a bit of history, it more or less started with the state of this module, and ended where the branch is at now. The matrices are no longer being computed on the CPU, although i think this should still happen if it's known ahead of time that the instances will be static. The way the material is being decorated is a bit clunky, but i tried not to modify anything but the shaders.
https://github.com/mrdoob/three.js/pull/10750
Latest example: http://dusanbosnjak.com/test/webGL/three-instanced-mesh/webgl_instanced_mesh_v3.html
@puckey
Help my noobness learn open source :)
MIT
was in the package.json all along, do i need to include the license in the readme? What's considered:
releasing this with an MIT license?
Yeah normally you would also include a 'LICENSE' file in the root of the repo. Three.js does this too (also MIT): https://github.com/mrdoob/three.js/blob/dev/LICENSE
Makes sense, thanks!
well i finally did this
Would you consider releasing this with an MIT license?