Open trusktr opened 4 years ago
Basically, it's the issue described in this forum comment: https://discourse.threejs.org/t/material-transparency-problem/3822/5
I suppose Three.js' new InstancedMesh
probaly has the same issue? Because the "origin" of the InstancedMesh is in one place, while the instanced objects might be all over the place.
I have instanced objects spread around, along with individual non-instanced transparent boxes, and you can see that at certain angles the instanced objects are not visible or they are:
Any tips or thoughts on how to handle this?