pailhead / three-instanced-mesh

wrapper around THREE.InstancedBufferGeometry
MIT License
109 stars 14 forks source link

Hello, I came across a question about implementing FBO in the use of webgl2 in three.js I would like to ask #45

Open WREQI opened 1 year ago

WREQI commented 1 year ago

Hello, I came across a question about implementing FBO in the use of webgl2 in three.js I would like to ask