Open pakamijo opened 4 months ago
in case implementation is backwards incompatible, it would require a 2.0.X version release
problem being .flip()
and .isFlipped()
referring only to a mirror on the X axis, problem inherited from forking off of SimpleSprite.
would a Y mirror be .flipY()
and .isFlippedY()
?
it would bring ambiguity to the meaning of .flip()
, unless changed to .flipX()
, which would be backwards incompatible.
possibly deprecate .flip()
to maintain compatibility and just set flip = flipX
The module currently supports flipping left / right, and should extend its support to up / down flipping aswell (cause what if you want to make sprites for topdown games?)