Is there any way to dump shader PDBs (when using a D3D12 backend) or similar (when using a Vulkan backend) somewhere to disk? I've tried with MESA_SHADER_CACHE_DIR/MESA_SHADER_DUMP_PATH/MESA_SHADER_CAPTURE_PATH but none of those dump any conversion info, only the original GLSL.
Hi,
Is there any way to dump shader PDBs (when using a D3D12 backend) or similar (when using a Vulkan backend) somewhere to disk? I've tried with
MESA_SHADER_CACHE_DIR
/MESA_SHADER_DUMP_PATH
/MESA_SHADER_CAPTURE_PATH
but none of those dump any conversion info, only the original GLSL.