Closed j0seo closed 1 year ago
In practice setting it to a higher number incurs a lot more compute, cuz the bottleneck is the 2d model. It seemed more economical to do more 3d updates that way.
Thanks for the quick response! Have you tried experimenting with increasing 'bs'? I'm curious if the quality improves even though more computation is needed.
There doesn't seem to be a significant difference.
Thank you!
Hello! Thank you for sharing your great work.
In the paper, it says "An additional contribution of ours beyond DreamFusion [41] is our analysis of the effect that the OOD problem has when using a denoiser on rendered images (Claim 1), and the PAAS method to address it. For the variance reduction technique, namely the use of the Monte-Carlo estimate ˆ on Eq. (16), or − (in DreamFusion), vs. on Eq. (15), we observe comparable performance between the two methods empirically for 3D generation."
But in the code, it seems that only one noise is created (bs=1). If I understand correctly, to perturb multiple random noises and average them, the variable 'bs' should be more than one. I'm curious if I understand it well. Thanks!