When calling base.win.makeTextureBuffer with a size of 0,0, then it looks like subsequent resizes of the main window will also modify the size of the created texture buffer.
If this is intended behaviour (is it?) it would be nice if it was documented.
When calling
base.win.makeTextureBuffer
with a size of 0,0, then it looks like subsequent resizes of the main window will also modify the size of the created texture buffer.If this is intended behaviour (is it?) it would be nice if it was documented.
I expected to find this information here: https://docs.panda3d.org/1.10/python/reference/panda3d.core.GraphicsOutput?highlight=maketexturebuffer#panda3d.core.GraphicsOutput.makeTextureBuffer