Closed GoogleCodeExporter closed 9 years ago
The DLLs are delay loaded, so they will not be loaded unless you execute a code
path that would load them; SlimDX works fine on XP. That error implies a
problem with 32/64 bit assemblies to me.
Original comment by josh.petrie
on 4 Jan 2011 at 5:29
Well, I've re-built SlimDX from the source, targetting x86 and this particular
sample wasn't using DX11 components(only DX9), but it was still raising the
same exception. I won't be guessing what causes the problem, just said what
fixed it for me(removing delayed DX11 loads). Maybe it occurs only on 32-bit XP
- what you are going to do with that information, it's only up to you ;-)
Original comment by kamil.le...@gmail.com
on 4 Jan 2011 at 6:32
What is the platform target of the executable that eventually runs?
Original comment by josh.petrie
on 8 Jan 2011 at 10:35
It's x86 (built on x86 machine).
Original comment by kamil.le...@gmail.com
on 9 Jan 2011 at 9:32
If you can upload your project that demonstrates the problem, I'll give it a
whirl on an old XP machine I have access to.
Original comment by Mike.Popoloski
on 9 Jan 2011 at 3:11
It's actually MiniTri sample with some small changes. I hope it will reproduce
the problem on your box.
Original comment by kamil.le...@gmail.com
on 9 Jan 2011 at 11:58
Attachments:
The program runs just fine here, assuming I move the shader and texture into
the appropriate output folder.
Original comment by Mike.Popoloski
on 10 Jan 2011 at 5:15
I've installed SlimDX runtime and this app on another XP box and it works
smoothly. I guess you were right after all - this problem might be just local
assembly management problem. Thanks for being supportive. Mea culpa :)
Original comment by kamil.le...@gmail.com
on 10 Jan 2011 at 7:29
OK, I'm going to close this issue then. Let us know if you run into any other
issues.
Original comment by Mike.Popoloski
on 10 Jan 2011 at 7:37
Original issue reported on code.google.com by
kamil.le...@gmail.com
on 16 Dec 2010 at 2:41Attachments: