ShaderBytecode.Strip is written to the D3D documentation, which is incorrect.
The output blob is not an error string, but is rather the newly stripped
bytecode.
ShaderBytecode.Strip also fails to release the output blob.
Original issue reported on code.google.com by phill.ve...@gmail.com on 8 Mar 2011 at 1:46
Original issue reported on code.google.com by
phill.ve...@gmail.com
on 8 Mar 2011 at 1:46