To diversify gameplay and introduce more strategic depth, we need to develop a system where each guest arriving at the virtual restaurant has unique dietary preferences and restrictions. This system should randomly generate guests with varying requirements, making each gameplay session unique and challenging. Catering successfully to these guests should reward players with bonus points or special in-game rewards.
Acceptance Criteria:
Implementation of a dynamic system that generates guests with unique dietary preferences and restrictions.
Integration of this system into the game loop, affecting dish preparation and submission.
UI updates to clearly display guest preferences and restrictions during gameplay.
Rewards system for successfully meeting guest requirements.
Description:
To diversify gameplay and introduce more strategic depth, we need to develop a system where each guest arriving at the virtual restaurant has unique dietary preferences and restrictions. This system should randomly generate guests with varying requirements, making each gameplay session unique and challenging. Catering successfully to these guests should reward players with bonus points or special in-game rewards.
Acceptance Criteria: