Open pandaxin8 opened 7 months ago
Level 1: Introduction to Basic Game Mechanics
Level 2: Matching Dishes to Customer Preferences
Level 3: Basic Sustainability Concepts
1. Objective presentation
2. UI design
3. Tracking objective progress
**4. Providing player feedback
Added the following fields to Ingredient
class:
int freshness = 100; // initial freshness (100 being freshest)
bool isLocal = false; // flag for local origin
New guests and preferences
quo: cat
- doesnt like seafood
- like sweet
elly: bird
- lactose intolerant
- like grilled dishes
dan: raccoon
- doesnt like vegetable
- like seafood
level 2
level 3
Description
To engage and educate players from the onset, we need to design specific objectives for the first three tutorial levels that introduce basic game mechanics, customer preferences, and sustainability concepts.
Acceptance Criteria
Tasks
Additional Notes
This issue focuses on the educational aspect of the game, ensuring that players learn about sustainability while mastering the game's mechanics.