pandorabox-io / in-game

Random code and stuff for in-game things
MIT License
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Settable point-of-interest per player #197

Open Klaranth opened 2 years ago

Klaranth commented 2 years ago

BuckarooBanzai ; Hedgehog ; SX ; wsor Reality-check needed on this idea:

Settable point-of-interest per player:

The specials sounds handy. Can /visit_set be set by everyone, or just the one the area is protected by ?

Random position (one of three choices at Fruitland SwissalpS's place) /visit SuicideBooth :p

perhaps players should be /visit player pname as to avoid naming conflicts with /visit place alternatively you could create a different command to separate ^ or allow players to set locations that are visited with seperate command such as /command pname place . course this makes it more complicated

Klaranth commented 2 years ago

shadow@IRC "visit" word has other contexts. Solid idea though. It's just an access for other players' sethome. I think it might be hilariously over-powered though. I would like to see a "sethome" for player factions however admin or staff could add players to a new faction to achieve what you want to do. There's a little formspec plumbing that would need to be done then. something like '/faction tp' '/faction tphr'

S-S-X commented 2 years ago

I think travelhubs should already offer good enough way to do this, also if you do look at current travelhubs you could expect to get at least that many "Interest points". Saying "at least" because setting interest point is simpler, does not consume node and provides free teleporting around.

I think this is good idea if proper restrictions can be applied but very bad idea if implemented as simple command to allow setting any public teleport points. How good it would be for actuaö game play depends heavily on how it would actually be implemented.

What else should be taken into account and suggestions how to solve possible problems?

SwissalpS commented 2 years ago

I agree that travelhubs already largely cover this. Users can distribute compasses, mission wands etc. in mailboxes and other inventories. Compass checks for target location's safety, which a /visit command would have to do too. Players can set location of a full stack of compasses in one click btw.

OgelGames commented 5 months ago

Between travelhubs, /tpr and compasses, almost all the use cases are covered. Better to keep those in use rather than adding something easier.