Open Klaranth opened 10 months ago
Maverick2797 Crafting tutorial area (with "craft-everything" machinery), could be housed in a gigantic autocrafter
Hedgehog Are you suggesting people put in raw materials at the beginning of the place, you use a keyboard to state the itemname and out rolls the needed item?
Maverick2797 Keyboard or searchable touchscreen? Some items have weird itemstrings compared to their names
Hedgehog Searchable touchscreen with 3800+ names will take a while to scroll through, but the itemstrings will be the one specificness you may need.
Maverick2797 Regarding unstackable items: I've got a small "universal machine upgrader" that basically sends 1 item at a time and uses the item passing through the luaC-tube as the clock. it's slow but it works.
Note: Ruggila has started a museum of all craftable items. IIRC he started with sci-fi nodes and if he didn't get done with them, he sure was close to it.
I suggest you make a hub to go to the various 'museums' and that might help actually find the items. You'll still have similar problem of figuring out which 'tutorial' shows which items but if all contributors follow the same scheme that would help user experience.
There was this very related metatool documentation "wiki tool" idea, some of the other issues / pandorabox chat should contain some discussion about it. But this issue sounds a lot like people are again asking for that thing thing to be implemented.
The item Museum by Ruggila has the item on display and below that an autocrafter showing how it is made. This is a very nice and informative way to display it but unfortunately the autocrafter can not be publicly used.
It would be great if the autocrafter were modified to give pupblic access to the inventory while leaving the recipe locked
Idea to create a huge tutorial on all things in inventory, including a way for visitors to use the setup to craft what they need.
MCLV Might help if we have a better idea of what crafting machines we are talking about. (how complex)
Hedgehog Some vary, esp the ones where you have 10+ ways to make one specific item. But just look at how extensive it is to make even batteries, or JDs. In the end it will be the end all for tutorials. It is def. NOT something to do on your own. But might be best to set it up in sections based on the mods that introduced the items: space / furniture / etc
MCLV But for a jumpdrive crafter setup we'd just have a feeder to put in the ingredients. then for the ingredients seperate autocrafters should already exist. right? This would keep every individual crafter setup rather simple, but people might have to run around a bit
Huhhila Make why-did-my-bucket-disappear tutorial?
MCLV Yeah, that's a very good one. I'm still unsure about that one even. But the initial idea is a place where you could find out how to craft everything, plus a setup for people to craft that particular thing using the base ingredients. if I understood correctly. gonna be a huge undertaking, but sounds rather useful
Hedgehog Basically a walk through tutorial of INVENTORY :)
Maverick2797 Noob: How do I make ... tutorial: YES
Hedgehog You walk into the building with all the raw components you need for crafting an item , and you walk out of it with said item.
Maverick2797 Building suggestion: gigantic autocrafter
MCLV Ambitious plan. how many craftable items are there again?
Hedgehog 3800+ ish. Might be a little less as some are no longer craftable
Huhhila Not counting invisible recipes?
Hedgehog The problem I have with the current tutorials, as handy as they have been to me, is that they are just showing bits and pieces here and there, you are running around like crazy to get the information, and in the end you still have to set things up yourself, to get to make the parts that can make the parts that need the items, etc.
If invisible ones can be explained?
What would be interesting is to find out that Mars's building might end up being not big enough :) I have a lot of resources I can pile into this. I can make tons of autocrafters, as we might need quite a lot of them to begin with. Plus chests+batteries.
MCLV Well, I suppose those 3800 include things like red chairs and blue chairs, which we could quite possibly just turn into a single setup with color options so that number doesn't directly translate to the same number of crafting setups
Hedgehog Somebody capable of coding that into the setup would become handy. Same for coloring wool. :)
Huhhila For what's it worth, I have been planning to build touchscreen-driven dynamic autocrafter setup for umm... years. One which queries craftdb for recipes, shows crafting grid on touchscreen and asks for tp tube channels for input/output similarly to travel workshop. Newer got to actually building it though.
Hedgehog Like I said, this will be a multi player party to get it to work. And it might take another set of ummm years to finish it :) Might just put it up on #ideas section in github, where we can all discuss it an work out what needs to be done by whom, etc :)
MCLV Is there a way to clear an autocrafter of al items? and not just the products?
Maverick2797 Can't extract from the input inv, would have to ensure exact quantities sent.
MCLV Yeah, that's what I was afraid of.
Huhhila Not aware of one, save for having a JD dump the autocrafter in (literal) scratch space.
Hedgehog Can always ask in minetest forums for a solution. But why would someone NOT take back their unused items ? https://forum.minetest.net/viewtopic.php?t=30132
MCLV I think should be a mithril chest, a check for the correct amount and quantities, then send it to the autocrafter. then no unused items in the autocrafter and no need to clear it
Hedgehog Or, fix that whole Oblivion/Salvation code, and any unused items are moved from any chest at the end of day to Ecoport ?
Maverick2797 Unstackable items like batteries would be a pain though, would have to either send multiple requests in the same cycle or pass the requests off to an interrupt clock.
Hedgehog Still, waiting for Mars's agreement to this for using their building, else we need to find a better spot.
MCLV Sounds very doable Maverick2797
MCLV The ideas section sounds good for now, Hedgehog, but I was thinking it might get too complex once we get started. I could make a new github for the project.
Hedgehog Either way, a new subsection on pandorabox github might be best ...
MCLV @FeXoR, do you know if anyone has created a machine that can craft any item yet?
FeXoR If you mean "if base items are present in the attached drawer" then, yes, Ace and Ruggila.
Huhhila @FeXoR Including recipe optimizer for multiple options and circular chain elimination? Or just single-step?
MCLV Do you know if they have also incorporated unstackable things like batteries in that?
FeXoR Ruggila's version only takes the "least processed" ingredients and starts crafting from there. Not sure if that checks craft paths. I didn't really check Ace's version.
Huhhila Yup least processed greedy search makes sense