Open Klaranth opened 3 years ago
SX Techpack, needs POC and some extensive testing. Possibly new mod.
On discussion regarding #136 :
SX Never tried techpack. Is it good?
ThinkSome TechPack is very good, less advanced than pipeworks, as you cannot do fine-grained control with luaC (can only turn on/off), but it has sequencers and if-that-then-else controllers.
Gorlock Had a quick look at techpack in singleplayer. Seems fairly neat (but i haven't tested all). Not much compatible in having both technic/pipeworks and it, though, no?
Pipeworks/techpack probably arent compatible, but techpack+technic might work BlS uses terumet instead of technic though. Terumet machinery has very very very! nice formspecs and also some nice features.
There are input, output and I/O upgrades for machinery, which enable them to interact with adjecent storage directly (e.g. chests) and also techpack should be less laggy overall for a server, as it uses inventory-inventory connections instead of putting items into tubes.
chuche952 ; SX Add forceload block, similar to one in tubelib mod, which tracks and has per-player limit. Adjust global perplayer limit to any value (default 10). Will remove players needing to babysit machines and clear connect slots. Add rule to prohibit babysit logins and point at forceload block.
This is not the same as an anchor, the item is user-craftable and limits are tracked per user. Also, if that user leaves, then that group ceases to run. imho anchor is global, without limit and runs always. Basically, this allows sane limited force-loads for a specific user and only when that user is connected.
btw, there should already be open github issue and discussion about this
There's already admin world anchor so I guess you mean only part different from admin anchor? I mean player part.
It more complex than admin anchor. Aa is permanent and unlimited. This thing is glued to player, limited and activates only when that player is present. Its like aa-lite.
I watched tutorial video about tubelib today, pretty easy stuff, but that element looked very valuable.
wf13 Add Techpack so you can do something with all your cobble... for more useful and less complex things
Huhhila @wf13: well my tiny 7776000 cobble project is almost completed by now. We do have at least some cobble sinks already.
AceRichman Techpack is too big of a mod for pandorabox, and we already have technic. If you want to do something with cobble, you could make obsidian: 90 cobble -> 10 compressed cobble -> 1 lava bucket -> 1 obsidian. Do you want more lag? :D the limiter exists to prevent mesecons from killing the server.
wf13 it stops too much for it to be a good thing, talk to Test_user aka "I am me" et Techpack is not maintained for feature updates. The techpack sieve is only balanced because of how much underpowered and horrible techpack quarries are. Also jumpdrive + techpack = potential to possibly crash or ""force break bug"" + techpack = potential to possibly crash. techpack stores data outside of the node, so if the node moves then yeah fun happens. ..... If you want something to do with your cobble, build structures, get lava or suggest something better. AceRichman I mean it adds too much stuff, but it's more so that it competes with technic and pipeworks wf13 Oh, heck no. It will never compete with technic or pipeworks. 1 tubelib machines break and technic ones dont, 2 technic is so much easier to power than tubelib, 3 the only reason I want tubelib is so I can sift gravel into ores to make it a lot easier in the early game. et it does, some of its blocks are a direct replacement of the pipeworks/technic nodes. Like... tell me what would you use the techpack autocrafter for in this server? et "a lot easier in the early game" early game is already stupidly easy if you know what you are doing, no. Also this wouldn't just change the early game, but also, upon optaining a few of theese sieves, will just make you to late game.
Exo Also Techpack could fix that
frog also, techpack's very good successor is techage and imk way better than what we have, the only thing thats worse is the luacontroller and the lack of things to... have fun with, and yeaah when i said the luacontroller is worse i meant loops and tables are banned..... no joke.... there are also the optional addons of beduino and pdp13 but yeah writing in machine code/assembly/weird version of C with no types, with riddles instead of errors isn't really for me...
wf13 Idea: let the max offset distance for quarries be set at 100 like the depth you can dig sideways now, which is very useful for not wanting to ruin the surface but still getting the ores you have come for Hedgehog That sounds like lazyfying
Test_User@IRC - techpack forceload, similar to a technic anchor but only works while you're logged in, doesnt continue over a reboot, and has a per-player limit that one can use. https://github.com/joe7575/techpack/blob/master/tubelib/forceload.lua
SX : Problem with this is that it probably wont reduce use of AFK accounts that much, players with multiple accounts would just use 4 player worth of server resources. I've never used single AFK account to run machines, also even while I do have access to I've never use anchors to run machines. Idea is interesting however and would allow many things that are not so simple to do currently but I think it still requires some research and development to not bring another thing that can be easily misused. Would probably be good to take code from forceload thing and make standalone mod, it is not just technic or tubelib that could use thing like that. In my opinion this should also eventually replace technic admin anchor.