Closed BuckarooBanzay closed 4 years ago
When the fast-grow seed develops into a plant and is broken, would it drop accelerated seeds or normal seeds?
Recipe should require more fertilizer than what would be worst case by chance when actually using fertilizer. Trees for example: moretrees should require at least 5 fertilizer and sapling for recipe. Small poplars would probably require 8 x 99 stacks of fertilizer for one sapling :smile:
For crops there's stages that can tell how much fertilizer is needed. For example for melon it would be 8, for some other plants more or less but probably less for most.
I would recommend maybe 1.5x - 2x amount of fertilizer compared to worst case by chance for normal use.
When the fast-grow seed develops into a plant and is broken, would it drop accelerated seeds or normal seeds?
I'd say normal because plants after grown should still be same plants no matter how you added fertilizer.
To be honest I don't see the benefit of this, I'd rather see strength 4 fertilizer get added...
https://notabug.org/TenPlus1/bonemeal/src/master/init.lua#L457
I'd rather see strength 4 fertilizer get added...
I decided to test it, and it works as expected (grows trees 100% of the time), except strength 4 doesn't grow crops at all for some reason... 😕
For the moment I've added it to a branch of pandorabox_custom
here: https://github.com/pandorabox-io/pandorabox_custom/commit/6d2271b56cf43ba4bf6fa643316563814a6de57c
@OgelGames this looks good! Except for the redwood tree, but i guess i implemented that wrong somehow in the redwood
mod...
Except for the redwood tree, but i guess i implemented that wrong somehow in the
redwood
mod...
Nothing is wrong in the redwood
mod, I think there is something that is not working in the bonemeal
mod for strength 4, I just don't know what...
closing this, @OgelGames implemented that in https://github.com/pandorabox-io/pandorabox_custom/commit/6d2271b56cf43ba4bf6fa643316563814a6de57c works well so far...
From GamePlayer: