Closed OgelGames closed 1 year ago
nice addition :+1:
this would rather fit into the mobs_redo
mod but i guess you didn't want to put up with his weird PR/merging stuff :wink:
Yeah kind of, but also there was the problem of not being able to properly support drops
being a function, and having to support multiple inventory mods, and adding a setting to disable it... So yeah, just easier to do it here :)
Adds mob drops to
unified_inventory
. Uses two types of "recipe" to distinguish between drops that require the mob to be killed by a player, and those that don't.Examples: