Open Endaris opened 2 years ago
Comment from ancient times by Jon in the former #panel-attack-bugs-features channel: Re: Animated character avatars
I could see using a txt file to specify how to animate your character. So we could totally even support custom characters. I'm not interested in working on this, but I could imagine how it would be done Example Psuedo json (I'm sure the formatting is totally wrong) "Idle":[{"1.png",30}, {"2.png", 40}] "Attack":[{"1.png",2}, {"2.png", 2},{"3.png", 5}] So for idle here it would display charactername/avatar/idle/1.png for 30 frames, then 2.png for 40 frames, and then repeat You could specify any animation you'd like this way
Original discussion: https://discord.com/channels/196674532491132937/854285957347147778/981436810611789875
Display animated figures that are doing animations based on what is happening in the game (sending / clearing garbage, win / loss). Various reasons against that, among them lack of space, increasing the complexity of modding by a great margin, empty space for characters potentially looking bad for existing characters, increased cost for pacci commissions. All in all definitely needs further debate before we decide for or against implementing this.