Open jon12156 opened 5 years ago
It seems like this is behaving the same as legacy games so we would probably diverge if we did this?
It seems like this is behaving the same as legacy games so we would probably diverge if we did this?
Citing differences.txt
:
In Tetris Attack, the rising of the stack is not smooth around displacement=0. This part of the animation takes just as long regardless of speed. This is most noticeable if you use L or R, the stack will sort of jitter on its way up. I have no plans to implement this.
So supposedly it is behaving a bit differently. But yeah, aside from time attack this has low relevance and given that it's not really viable on level 10 anyway, I don't think there are good reasons make this a "strat" only accessible to lower level score attack competition.
The only reason this would make sense to consider is if we did "exploding lift" where you are allowed to raise and keep your stop time while matches are happening. Then it would make sense for the game to only raise to the max stack but not kill you.
Honestly it's kinda dumb that you can kill yourself with raise. It should only do so if you have no stop time and naturally raise while maxed out.
but again another divergence from classic games
Passive raise can now be toggled off via a flag so for the purpose of time attack and endless, that would be by far the easiest way to realize this.
research needed.