Hallo, I'm currently trying some basic functionality of SLua (great work!) and I wondered if it's possible to get the hashed values of a LuaTable sorted in the original way it was written? Iterating over the pairs in C# gets them in a random order, which is understandable.
(I used MoonSharp before, and there the values were in the original order.)
Hallo, I'm currently trying some basic functionality of SLua (great work!) and I wondered if it's possible to get the hashed values of a LuaTable sorted in the original way it was written? Iterating over the pairs in C# gets them in a random order, which is understandable. (I used MoonSharp before, and there the values were in the original order.)