panik4 / RandomParadox

A C++ random scenario and worldmap generator for Paradox Interactive Games, also useable as a maptool for total conversions
GNU General Public License v3.0
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HeightEdge works differently from WidthEdge #15

Closed Hroppa closed 4 days ago

Hroppa commented 1 week ago

When generating a Hoi4 heightmap, WidthEdge smoothly darkens the east and west edges of the map to avoid landmasses touching the edge.

However, HeightEdge imposes a flat height increase/decrease to all pixels above the set height threshold. The intended functionality is surely to impose a smooth drop-off, like WidthEdge?

panik4 commented 4 days ago

You are indeed correct, thanks for the report. Fixed it in Fwg, updated reference to it in commit https://github.com/panik4/RandomParadox/commit/faac1e43b248335014d5fde8d209849f12e0c676 image