When generating a Hoi4 heightmap, WidthEdge smoothly darkens the east and west edges of the map to avoid landmasses touching the edge.
However, HeightEdge imposes a flat height increase/decrease to all pixels above the set height threshold. The intended functionality is surely to impose a smooth drop-off, like WidthEdge?
When generating a Hoi4 heightmap, WidthEdge smoothly darkens the east and west edges of the map to avoid landmasses touching the edge.
However, HeightEdge imposes a flat height increase/decrease to all pixels above the set height threshold. The intended functionality is surely to impose a smooth drop-off, like WidthEdge?