panno8M / godot-nim

godot 4.x bindings for nim-lang (early stage)
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Need Help? #6

Open auRose94 opened 4 weeks ago

auRose94 commented 4 weeks ago

Hey,

I created a fork with some progress making it compatible with the latest version of Godot v4.3 and got it working. I haven't modified the generator but I did generate a new specs to match 4.3 and modified what was generated to get it working. The gen script can be modified to match. Still needs some work, like hashes for ColorArray and Vector4Array are not right for some reason, but doesn't stop functionality. I got it working in my personal project as well.

Thanks for creating this project, it's been a pleasure working with it. :)

panno8M commented 3 weeks ago

Thanks for your message!

The current implementation makes the generator code so terribly messy that no one but me can touch it. Also, the hand-written code and the generated code are intertwined with each other, which makes it difficult to understand.

I think these are still problems, so I am currently developing a new project that separates out only the generator.

It is almost ready to take shape, so please help me then.

Your message has sped up my development speed. Thank you very much.

panno8M commented 2 weeks ago

Although we have not yet completed the full porting, we have released the repository as we have compiled some template. If you are interested, please follow it.