When using the following option in D2R, you do not need to provide a 'select' key as skills are cast immediately when using the skill input, so instead trackers should immediately be toggled when the skill key is pressed.
This behaviour wasn't happening, when debugging I found SkillDataItem.cs needed a tiny update to fix it - however then found a null reference occurring afterwards which I also fixed. Thx for your efforts on this project 🚀
When using the following option in D2R, you do not need to provide a 'select' key as skills are cast immediately when using the skill input, so instead trackers should immediately be toggled when the skill key is pressed.
This behaviour wasn't happening, when debugging I found SkillDataItem.cs needed a tiny update to fix it - however then found a null reference occurring afterwards which I also fixed. Thx for your efforts on this project 🚀