Closed Danielxyz123 closed 3 years ago
Hi Daniel,
I'm just curious: What is your use-case for this? In principle, this should be easy to implement, although I'm not sure if the additional complexity is worth it...
Hi,
for example there is an system of an linear servo axis and an servo droven drum/roll. There should be a part of the movement where the velocity of the linear axis and the drum should be the synchronized. But, the linear axis needs the velocity at a given position (position mode - time synchronized), for the drum is the position not important (velocity mode - time synchronized).... Currently those things are usually solved with a set of 5th oder polynoms, it takes a lot of time to get it working.
Another example.. There is a 3 DOF grasping system where one of the DOFs is an conveyor. Is has to feed the material to the grasping system (velocity mode - unsynchronized only this single axis) and in addition is has to be the third DOF while the system is grasping (position mode - time synchronized of all 3 axes).
I think it would be very usefull for a lot of users.. "real-robots" are only one part in the industrial machine buildung.
The latest commit adds the members per_dof_control_interface
and per_dof_synchronization
to the input class:
// Sets the control interface for each DoF individually, overwrites global control_interface
std::optional<Vector<ControlInterface>> per_dof_control_interface;
// Sets the synchronization for each DoF individually, overwrites global synchronization
std::optional<Vector<Synchronization>> per_dof_synchronization;
Thanks for your input!
Works fine! Thx :-)
Hi Pantor,
it would be nice to deactivate the synchronization for every DOF. It could be usefull for some applications. Furthermore the same thing with the interface (velocity/position)-mode. It would be very nice to synchronize for example one of the dofs with velocity and the others with time.
It's not for a "classic" robot application, but i have a lot of use cases where i could need something like this.
What do you think about that.
Thx and many greetings
Daniel