paoletto / qdemviewer

Digital Elevation Model provisioner/ terrain map viewer in Qt / QML / OpenGL
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Dynamic stride selection #7

Closed paoletto closed 2 months ago

paoletto commented 2 months ago

Based on . tile distance from central tile? tile in viewport? distance from the camera? ++

ideally set stride to max for unvisible tiles or cull them altogether. Possibly a combination of strategies (far from camera: high stride, as stride goes down, test for culling tiles)

paoletto commented 2 months ago

A basic approximation of this currently in