Based on . tile distance from central tile? tile in viewport? distance from the camera? ++
ideally set stride to max for unvisible tiles or cull them altogether. Possibly a combination of strategies (far from camera: high stride, as stride goes down, test for culling tiles)
Based on. tile distance from central tile? tile in viewport? distance from the camera? ++
ideally set stride to max for unvisible tiles or cull them altogether. Possibly a combination of strategies (far from camera: high stride, as stride goes down, test for culling tiles)