papagina / HairNet_DataSetGeneration

The programs for generating the 40k hair dataset in HairNet: Single-View Hair Reconstruction using Convolutional Neural Networks https://arxiv.org/abs/1806.07467
Other
130 stars 34 forks source link

Is there any way I can render the hair strand with a wider width? #5

Open ANYMS-A opened 4 years ago

ANYMS-A commented 4 years ago

Hi, I was recently reproduce HairGANs using the USC Hair Salon dataset. Since I wanted to reduce the aliasing of the 2D orientation map, I tried to render wider hair strands.

I set glLineWidth but it didn't help. Could you please give me some suggestions about this?

Many Thanks!

RachelSun commented 3 years ago

Hi, I was recently reproduce HairGANs using the USC Hair Salon dataset. Since I wanted to reduce the aliasing of the 2D orientation map, I tried to render wider hair strands.

I set glLineWidth but it didn't help. Could you please give me some suggestions about this?

Many Thanks!

Hi, I was trying to produce the data too. However, I have some OpenGL errors. May I ask whether you used a computer with GPU or not? Thanks

ANYMS-A commented 3 years ago

Hi, I was recently reproduce HairGANs using the USC Hair Salon dataset. Since I wanted to reduce the aliasing of the 2D orientation map, I tried to render wider hair strands. I set glLineWidth but it didn't help. Could you please give me some suggestions about this? Many Thanks!

Hi, I was trying to produce the data too. However, I have some OpenGL errors. May I ask whether you used a computer with GPU or not? Thanks

well, I didn't use any GPU for rendering.

gongchensz commented 1 year ago

Hi, I was recently reproduce HairGANs using the USC Hair Salon dataset. Since I wanted to reduce the aliasing of the 2D orientation map, I tried to render wider hair strands.

I set glLineWidth but it didn't help. Could you please give me some suggestions about this?

Many Thanks!

Actually, the data used in HairGANS is hair mesh not hair strands. So i think you could try to transform hair strands into hair mesh at first.