Does anyone know what this could be and how to resolve it?
Log:
[Json Assets] Even More Recipes for JsonAssets 1.5.12 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets
[Json Assets] Exception loading content pack: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'Objects/Creme Brulie/object.png' from SMAPI\ppja.evenmorerecipes: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 360
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 123
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at JsonAssets.Mod.LoadData(IContentPack contentPack, ITranslationHelper translations) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 1072
at JsonAssets.Mod.OnTick(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 245
Does anyone know what this could be and how to resolve it? Log: [Json Assets] Even More Recipes for JsonAssets 1.5.12 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets [Json Assets] Exception loading content pack: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'Objects/Creme Brulie/object.png' from SMAPI\ppja.evenmorerecipes: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 360 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 123 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at JsonAssets.Mod.LoadData(IContentPack contentPack, ITranslationHelper translations) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 1072 at JsonAssets.Mod.OnTick(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 245