paradis124 / mupen64gc

Automatically exported from code.google.com/p/mupen64gc
GNU General Public License v2.0
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An error has occurred #73

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Loading ROM from SD Card 

What is the expected output? What do you see instead?
Expected: Loaded ROM.
Instead I get a message saying "An error has occurred".

What version of the product are you using? On which system and loader?
May 2008 release on the latest as of today HBC. 

Please provide any additional information below.
Tried FAT, and FAT32 formats, but nothing seems to work.

Original issue reported on code.google.com by davidmo...@gmail.com on 18 May 2009 at 5:49

GoogleCodeExporter commented 8 years ago
im using the new bannerbomb exploit and when i try to load the rom i get "an 
error 
has occured" i have no idea what im doing wrong but the other emulators work.

Original comment by dlewis...@hotmail.com on 19 May 2009 at 1:30

GoogleCodeExporter commented 8 years ago
What other emulators? The NES and SNES ones work, but there's nothing else for 
N64
afaik..

Original comment by davidmo...@gmail.com on 19 May 2009 at 4:51

GoogleCodeExporter commented 8 years ago
Did you set up the folders as described in the README?

Original comment by tehp...@gmail.com on 20 May 2009 at 6:06

GoogleCodeExporter commented 8 years ago
Yes...

# ROMs in a directory named N64ROMS in the root directory,
# Create a directory for saves named N64SAVES in the root directory 

And I tried Mario Kart 64, which is on the compatibility list.

Original comment by davidmo...@gmail.com on 20 May 2009 at 4:20

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
This is immediately when press "Load from SD Card", not when you select a ROM 
from
the list, correct?  Also, you are using an SD card in the front slot?  If so, it
could be a libfat issue, and you might have to wait for the next release which 
will
hopefully have an improved libfat.

Original comment by tehp...@gmail.com on 20 May 2009 at 11:40

GoogleCodeExporter commented 8 years ago
it could also be that the emulator is still in alpha? I mean it has been a year 
since the last release according to the downloads page.

Original comment by lamentof...@gmail.com on 21 May 2009 at 3:22

GoogleCodeExporter commented 8 years ago
I have no problem using the ROMs via the bannerbomb method, but when I set up 
Wii 64 as an app I a get the 
same error

Original comment by Padwonl...@gmail.com on 25 May 2009 at 7:05

GoogleCodeExporter commented 8 years ago
This is immediately when press "Load from SD Card", not when you select a ROM 
from
the list, correct?  
- Not sure, I think it´s when I hit Load after selecting the actual game... 
Been
playing the new punch out, I´ll check and will let you know.

Also, you are using an SD card in the front slot?
- Yes.

Original comment by davidmo...@gmail.com on 25 May 2009 at 8:19

GoogleCodeExporter commented 8 years ago
I'd like to chime in that I have this same exact problem. I have the program
installed on the front SD card. When I try to access the roms for this program 
I goto
Load ROM > Load from SD card and I get the message, "An Error had Occured" and 
that's
it. 

Original comment by furl...@gmail.com on 28 May 2009 at 8:21

GoogleCodeExporter commented 8 years ago
Same problem I'm having, fallowed all the directions but still pops-up with "An 
Error Has Occurred" HELP!

Original comment by lolwtfom...@gmail.com on 31 May 2009 at 11:18

GoogleCodeExporter commented 8 years ago
I have the same problem.  It doesn't show the ROMS at all.  You click "load 
ROM",
then click "Load from SD", then it says error.  Is there another way to load 
the ROMS?

Original comment by herbyher...@yahoo.com on 2 Jun 2009 at 2:18

GoogleCodeExporter commented 8 years ago
tehpola, any suggestions?

I know you might be very busy, but we are really out in the wild here heh..

Original comment by davidmo...@gmail.com on 2 Jun 2009 at 2:29

GoogleCodeExporter commented 8 years ago
I am also getting the same error. My Wii firmware is version 4.0 and I'm using 
the
homebrew channel, maybe that's got something to do with it? 

Original comment by spinning...@gmail.com on 3 Jun 2009 at 12:03

GoogleCodeExporter commented 8 years ago
In addition my SD card is formatted to FAT32

Original comment by spinning...@gmail.com on 3 Jun 2009 at 12:10

GoogleCodeExporter commented 8 years ago
i'm downgraded my 4.0 to 3.2, so i don't think that's the problem.  My SD Card 
is
FAT16 too, so i don't think that's it, unless there's problems using both of 
those
formats

Original comment by herbyher...@yahoo.com on 3 Jun 2009 at 4:10

GoogleCodeExporter commented 8 years ago
also having the same problem

Original comment by constant...@gmail.com on 8 Jun 2009 at 7:05

GoogleCodeExporter commented 8 years ago
I solved the problem of Error Loading from SD
it must be something that has to do with HBC not sure

Boot HBC 
Boot LoadMii ( brew prog)
Find Wii64 in apps 
Boot Wii64 from there

go to load rom, directory in Sd card root pops up with all titles (like Sd card 
D:\ )

THE ROMS ARE SLOW AS CRAP RUN in 4-25 FPS I booted Cruisin USA the screen was 
1/5 
size of my tv......booted Snowboard kids First screens ok then NO Picture

KEEP IT IN MIND and THANK YOU ALL WHO ARE IN NINTENDO SCENE MAKING THINGS 
HAPPEN!
ALL YOU EFFORTS ARE APPRECIATED 

-Rickystudds

Original comment by rickystu...@gmail.com on 11 Jun 2009 at 1:10

GoogleCodeExporter commented 8 years ago
I did the LoadMii fix, and it works, but it si rediculously slow, like 
RickStudds 
said.  I tried playing Duke Nukem 64 or Doom 64 and I can see random giant 
textured 
shapes popping in and out fo existence, and no matter what I play I can't get 
more 
than 7 FPS.  Is this normal?  or is this an issue with LoadMii that doesn't 
occur 
with HBC?

Original comment by herbyher...@yahoo.com on 11 Jun 2009 at 8:23

GoogleCodeExporter commented 8 years ago
For the record, I'm having all the same issues.

Original comment by DamonBar...@gmail.com on 19 Jun 2009 at 1:05

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
sooo....if one of the creators happens to stop by and see this can you at least 
let
us know if you're working on a fix of not...

Original comment by DamonBar...@gmail.com on 25 Jun 2009 at 1:20

GoogleCodeExporter commented 8 years ago
An easy fix would be to download the latest version. The version listed here 
isn't
the newest one, for some reason. I have successfully booted two Zelda games,
Banjo-Tooie, and Super Smash Bros. Granted, they are very slow, but they still 
run.

NOTE-I had this same problem before I tried the latest version.

Original comment by Lo7h...@gmail.com on 25 Jun 2009 at 4:06

GoogleCodeExporter commented 8 years ago
Lo7hero: Sorry for the ignorance, but where can we find the latest version? 
None of
the downloads here have been updated past May 2008. Would it be possible to get 
the
updated version in the Homebrew Browser?

Original comment by tonyr1...@gmail.com on 27 Jun 2009 at 5:47

GoogleCodeExporter commented 8 years ago
You would have to download the source via a svn client like "rapid svn" and 
compile it 
using devkitpro. A tutorial on how to compile it can be found in the emulation 
section 
on gbatemp.net. Unfortunately the one on the homebrew browser is the same one 
posted 
here.

Original comment by allterra...@aol.com on 28 Jun 2009 at 2:00

GoogleCodeExporter commented 8 years ago
should mupen64.dol or mupen64-sft.dol work?

I loaded both of them via Load Mii (since they wouldn't show up in the HB 
menu). THey
both did the same thing: after the load-up screen it goes to the the menu 
screen but
the menu isn't there

Original comment by DamonBar...@gmail.com on 4 Jul 2009 at 11:42

GoogleCodeExporter commented 8 years ago
I had the same problem with the sft version, try the Gx_gfx or gln64 versions.

Original comment by allterra...@aol.com on 4 Jul 2009 at 1:50

GoogleCodeExporter commented 8 years ago
can you link me straight to those?

Original comment by DamonBar...@gmail.com on 4 Jul 2009 at 5:02

GoogleCodeExporter commented 8 years ago
I could build them and e-mail them to you.

Original comment by allterra...@aol.com on 5 Jul 2009 at 12:59

GoogleCodeExporter commented 8 years ago
killer!! thanks man

Original comment by DamonBar...@gmail.com on 5 Jul 2009 at 2:22

GoogleCodeExporter commented 8 years ago
Could I get a copy of them, too? Please? (I promise not to distribute them to 
anyone
else...)

Original comment by tonyr1...@gmail.com on 5 Jul 2009 at 6:16

GoogleCodeExporter commented 8 years ago
I sent the GLN64 version(Damon & Tony), let me know if you get them.

Original comment by allterra...@aol.com on 5 Jul 2009 at 10:13

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I decided to post them here, I hope Tehpola, Sep256, and Emukidid, don't mind.

Original comment by allterra...@aol.com on 6 Jul 2009 at 12:51

Attachments:

GoogleCodeExporter commented 8 years ago
Keep in mind, this is R475, the "latest in the repository", The authors are 
most likely  
far past this revision as they have made great progress with the dynamic 
recompiler. As 
they specified on Emulatemii.com, they will produce an actual beta version once 
they 
have a stable version with the dynarec functional.

Original comment by allterra...@aol.com on 6 Jul 2009 at 1:31

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
The gln64 version doesn't load for me (I get to the spot where it would 
normally show
the main menu, but instead I just see the background image and the logo on top. 
My
remote gets disconnected (cannot reconnect) and I have to hold the Power button 
to
turn off my Wii.

The gx version loads for me, allows me to choose a ROM from my SD card, loads 
the
ROM, but errors when I try to play it (GoldenEye 007). It just says "01 VI/s, 
01 FPS"
and "At least 7452KB or 7MB space available". My controller is still connected, 
but
no buttons work (even combos, like X+Y) and I have to hold the Power button to 
turn
off my Wii.

I know that the ROM is good (I can use it on my PC). Any ideas why this could be
happening?

Original comment by tonyr1...@gmail.com on 6 Jul 2009 at 4:45

GoogleCodeExporter commented 8 years ago
I will try to rebuild the GLN version, it might have not compiled correctly, as 
for 
goldeneye though, I have the same problem trying to play it, as do many other 
people, 
hopefully this will be fixed in the next revision.

Original comment by allterra...@aol.com on 6 Jul 2009 at 10:49

GoogleCodeExporter commented 8 years ago
Try these.

Original comment by allterra...@aol.com on 6 Jul 2009 at 11:09

Attachments:

GoogleCodeExporter commented 8 years ago
How do I use those?

Original comment by davidmo...@gmail.com on 6 Jul 2009 at 12:54

GoogleCodeExporter commented 8 years ago
You have to load them via homebrew channel. (in a folder on your sd card 
\apps\wii64\ , 
make sure you rename it boot.dol, also make sure you have at the root of your 
sd card 
folders N64ROMS and N64SAVES, put your roms in the N64ROMS folder.

Original comment by allterra...@aol.com on 6 Jul 2009 at 2:44

GoogleCodeExporter commented 8 years ago
I tried them myself, the first one freezes before the menu loads, and the 
second one 
has a graphical glitch with the menu background and functionality wise seems to 
work 
the same as the GX version.

Original comment by allterra...@aol.com on 6 Jul 2009 at 11:34

GoogleCodeExporter commented 8 years ago
thanks to allterra, Tehpola, Sep256, and Emukidid for all your work. 

Unfortunately I'm getting the same glitches/errors the others reported also

Original comment by DamonBar...@gmail.com on 8 Jul 2009 at 1:06

GoogleCodeExporter commented 8 years ago
I'm sure when they finish the beta of the Emulator, things will run a lot more 
smoothly.

Original comment by allterra...@aol.com on 9 Jul 2009 at 10:52

GoogleCodeExporter commented 8 years ago
Yeah, that'd be great. I know this is one of those annoying n00by questions, 
and I
don't mean to sound impatient (just curious), but is there any ETA on the beta 
release?

Original comment by tonyr1...@gmail.com on 10 Jul 2009 at 12:29

GoogleCodeExporter commented 8 years ago
It's done when it's done ;). The devs are working hard on Wii64 now (I hope at
least). They were occupied with school and work lately and that of course takes
priority. But, judging from the blogposts at emulatemii.com, they're working 
full
time on it now.

Anyways, about Goldeneye, Banjo-Kazooie and other Rare games. It's been known 
for
awhile now that every-single-game from rare uses some specialized chip in the
cartridge, unique for each game (or at least, that's what I understand). That's 
why
the emulator has trouble running Rare games. Even when the beta comes out, it 
isn't
very likely that Rare games will run.

Original comment by DhrJo...@gmail.com on 10 Jul 2009 at 9:14

GoogleCodeExporter commented 8 years ago
hi there 
I have the same problem with the n64 emulator,
when I want to load the files it's says "an error has accured"
What can I do about it?

The I have another question I'm not sure that this is the right topic but I'm 
going
to try it. I also have the wiiSX emulator for playstationgames. The games are 
loading fine but when I'm in the middle of the game and I want to quit I can 
only 
paused the game, but I can't go back to the map to save or quit the game. Did I 
do 
something wrong? Did I forget to install something? Can you please help me 
solve 
this problem.

Original comment by monatoet...@hotmail.com on 10 Jul 2009 at 8:05

GoogleCodeExporter commented 8 years ago
Some people say they can get passed this problem with "loadmii", you can also 
try 
another version of the software (wii64_gx seems to work ok). As for Wiisx I 
have yet to 
try it out (Sorry), although it was posted on emulatemii.com that the GUI is 
non-
existant so there might be no way to exit other than restarting your wii.

Original comment by allterra...@aol.com on 10 Jul 2009 at 9:29

GoogleCodeExporter commented 8 years ago
I read somewhere that Rare Games use Different microcodes to render whats 
called "tiny 
Textures" which is why Rare games tend to have better graphics than other N64 
games, in 
games such as Super Mario 64 the developers would stretch textures to cover 
larger 
area's on the screen which would cause graphical issues (Things looking 
blurred). In 
Rare games such as Donkey Kong 64 things look a little more Defined.

Original comment by allterra...@aol.com on 11 Jul 2009 at 1:18

GoogleCodeExporter commented 8 years ago
I tryed to use both wii64-gln64.dol and wii64-gln64-2.dol but nothing works for 
me.
I can play super mario but my screen is flikkering the whole time so its not 
fun to 
play. Maybe we just have too wait till there's a new update that's going to 
work 
propperly :(

And as for the wiiSX. it's not fun playing the game knowing that you have to 
begin 
with youre first level everytime you put off youre wii because you can't save 
youre 
files. Isn't there anybody out there how can help me ..... 

Original comment by monatoet...@hotmail.com on 11 Jul 2009 at 9:06