Closed w1r3dh4ck3r closed 2 years ago
I'm not able to reproduce this bug, so I need additional information to determine the exact cause. The next version will include more logging to try to pin this down.
For now, please provide the rest of the log at least beginning with the message "SurvivalReborn: Loaded Spacewalk Beta 0.5." The stacktrace alone isn't enough.
Did this happen on singleplayer or multiplayer? What were you doing besides looking at a survival kit inventory? Were you in space? on the ground? Was your jetpack on? Did you have any hydrogen bottles in your inventory? Were you moving items in or out of your inventory?
I was just watching things craft, no bottles in inventory but in the rover there where one oxy and one hydro I was not even looking at them, I was besides my rover in the ground literally just standing there with the menu on the survival kit open, crash happened twice after I added the mod to my mod list thought it could be some incompatible mods but haven't tested it in a clean save yet, I was using Survival Less Likely mod that has some features that might be incompatible with this so there is that.
On Sun, Aug 7, 2022, 23:53 paradoxReborn @.***> wrote:
Did this happen on singleplayer or multiplayer? What were you doing besides looking at a survival kit inventory? Were you in space? on the ground? Was your jetpack on? Did you have any hydrogen bottles in your inventory? Were you moving items in or out of your inventory?
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That's almost certainly a mod conflict. My next version will include more logging to try to track it down.
Ok, I said I did not test it but I kinda did just the load order it did not matter it just crashed the same way, tomorrow I'll test it with a clean save most likely won't happen.
On Mon, Aug 8, 2022, 00:20 paradoxReborn @.***> wrote:
That's almost certainly a mod conflict. My next version will include more logging to try to track it down.
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I've released a new version with additional checks and logging to try to catch what's happening. Please try again with all of your mods to see if you get an error message. If so, attach your full log here. It may save time if you can determine which mod is causing the issue.
I've downloaded Survival Less Likely. It does not appear to do anything that might cause a mod conflict. (It has no scripts, only SBC changes.) Were you using any other mods when this crash occurred?
I'm closing this as it doesn't seem possible to reproduce with the information provided. It's likely related to issue #3, in which case it's probably fixed anyway.
2022-08-07 11:46:32.230 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SurvivalReborn.SRSpacewalk.SRCharacterInfo..ctor(IMyCharacter character) at SurvivalReborn.SRSpacewalk.MyEntities_OnEntityAdd(MyEntity obj) at System.Action
1.Invoke(T obj) at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity) at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene) at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems) at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable
1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems) at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable1 color) at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable
1 spawnPosition, Nullable1 direction, Nullable
1 up, Nullable1 botDefinitionId, Boolean realPlayer, String modelName, Color color) at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable
1 spawnPosition, Nullable1 direction, Nullable
1 up, Nullable1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color) at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable
1 spawnPosition, Nullable1 direction, Nullable
1 up, Boolean spawnedByPlayer) at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder) at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId) at System.Action1.Invoke(T obj) at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId) at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters) at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite
7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func
2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent) at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData) at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.================================== CRASH INFO ================================== AppVersion: 01_201_013 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 292 PCUCount: 23179 IsHang: False GCMemory: 1745 GCMemoryAllocated: 1745 HWAvailableMemory: 4224 ProcessPrivateMemory: 7346 AnalyticId: SE ================================== OFNI HSARC ==================================
2022-08-07 11:46:33.123 - Thread: 1 -> Log Closed`