We could just set the position, velocity of the physics bodies when the messages come through, but this would be pretty bad because the physics messages will be lagged behind by the player's ping.
Need to find a good solution to this come networking time.
We could just set the position, velocity of the physics bodies when the messages come through, but this would be pretty bad because the physics messages will be lagged behind by the player's ping.
Need to find a good solution to this come networking time.