Open levshx opened 1 year ago
Yeah this never actually worked, despite the README giving instructions for it. What you ran into was a minor compile error, which I just fixed in the latest commit. However, it will still fail during linking with this error:
error: undefined symbol: glTexBuffer (referenced by top-level compiled C/C++ code)
This is because it uses buffer textures, which aren't supported in webgl. The voxel code comes from obbg which was never meant to run in webgl. It would be cool to change it no longer use buffer textures but I'm not sure how much work that'd be.
Nim Compiler Version 1.6.6 [Windows: amd64] emcc 3.1.31