I have an great idea.
Let's AI send commands, which could read by the game. the game will try to perform them. This turns a commentator to a real storyteller.
Intent.
We could explain Ai the possibility to influence on the game by using {}.
If game detects the intent in {}, it will try to convert it to command by other bot, which we explain about all possoble commands, items, fractions and etc in the game.
This bot convert the intent to a certain command alike a shell comman in windows, which the game will understand and try to perform.
Example.
AI speaks: Alice shoots bad because of the rain. The player should care about her shooting skill. I woud like make clear sky.
{Make clear sky}.
The game detect the intent in {} and will ignore the text in {} for speech and send it to AI-command-converter.
AI-converter will make new request in OpenAI and converts
{Make clear sky} -> rimworld_weather_change clearSky
The game will execute new command successully.
/rimworld_weather_change clearSky
And the weather will be clear for the player, when the AI will stop speaking.
In dev mode of Rimworld I saw a lot of commands with their arguments, which may be used for AI.
I have an great idea. Let's AI send commands, which could read by the game. the game will try to perform them. This turns a commentator to a real storyteller.
We could explain Ai the possibility to influence on the game by using {}.
If game detects the intent in {}, it will try to convert it to command by other bot, which we explain about all possoble commands, items, fractions and etc in the game.
This bot convert the intent to a certain command alike a shell comman in windows, which the game will understand and try to perform.
AI speaks: Alice shoots bad because of the rain. The player should care about her shooting skill. I woud like make clear sky. {Make clear sky}.
The game detect the intent in {} and will ignore the text in {} for speech and send it to AI-command-converter.
AI-converter will make new request in OpenAI and converts
{Make clear sky} -> rimworld_weather_change clearSky
The game will execute new command successully. /rimworld_weather_change clearSky
And the weather will be clear for the player, when the AI will stop speaking.
In dev mode of Rimworld I saw a lot of commands with their arguments, which may be used for AI.
This feature will be mind-blow!