pardeike / Zombieland

Rimworld Mod featuring zombie hordes
https://www.patreon.com/pardeike
MIT License
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Inconsistent zombie rage visual clues #10

Closed RenaudF closed 6 years ago

RenaudF commented 7 years ago

tested without other mods

pardeike commented 7 years ago

Not exactly. There are two motes:

1) Brain mote This is thrown when a zombie detects a “trace” of an enemy. Think of it as a combination of sound and smell. It’s like sound because it is emitted when you shoot or walk and it is like smell as it stays on a cell until it fades away. Zombies use it to follow you. That mote is thrown when a zombie goes from “wandering” to “tracking”. Tracking is less intelligent than raging because it only works with short to medium ranges and depends on traces not faded away.

2) Angry face mote This is thrown when a zombie is stressed by too many other zombies close by. It will go into “raging” mode. That mode persists for a certain time or until certain other conditions that I don’t go into here now. Raging is more intelligent than tracking because it has elements of real pathing.

RenaudF commented 7 years ago

That makes sense, though I'm not sure if a brain is the best choice for representing the underlying mechanism. I don't remember seeing an angry face mote, though I could have just missed it, but I can hear zombies when they start raging so that's good. I have seen the food mote when zombies start munching on a corpse/downed pawn.

I would still expect glowing zombies to be running and conversely, not glowing zombies to go slow but I have seen instances of glowing zombies walking and non glowing zombies running.

pardeike commented 6 years ago

No fix. Current behavior works well enough.