Closed dzmitry-lahoda closed 1 month ago
So orchestra
is technically a set of microservices (=subsystems) within a binary, where each subsystem is responsible for scaling itself adequately to the sub-domain it covers, in practice this means using FuturesUnordered
or dedicated threads. Note that orchestra has the concept of a signal
that is essentially a global clock, defining relevance of actual work.
orchestra
uses a lot of channels under the hood to facilitate communication between subsystems, so there is buffering invovled which disambiguates it from message passing and classical actor patterns.
The reactor has a single driver, orchestra
each subsystem consumes messages, so technically a multi-reactor.
tl;dr orchestra is a mix of all of the referenced, it's very domain specific and I have strong doubts it being useful outside of it's original domain.