Open Xenophic opened 7 years ago
Loops are pretty wonky within the game. Looks like sebioff rotates the track 180 degrees on the boundary between the top half of the loop. Not sure what can be done in terms of changing this.
I see... Thanks for looking into the issue anyway.
On Fri, Nov 4, 2016 at 1:47 AM, Michael Pollind notifications@github.com wrote:
Loops are pretty wonky within the game. Looks like sebioff rotates the track 180 degrees on the boundary between the top half of the loop. Not sure what can be done in terms of changing this.
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When i create a half loop (Down) of size 4 from an 8.5 height to a 0.5 height i find that my rotation has been flipped from 0 to 180, the join between my 0 degree track and the half loop is broken as the half loop is upside-down. ... EXTRA: The loops are also really messed up too they seem to twist from 180 to 0 and back at both ends of the loop. (All Sizes)