Closed parkm closed 10 years ago
Hmm, what do you think? I think Pixi is the best option since it'll reduce the project time while giving us a lot of flexibility in the graphics. I'd like to have a lot of bubbles.
i haven't used Pixi much so i'm not sure on how to implement it with our design. But I believe it works similarly to our current design of adding to a global render list type of thing. So render objects aren't tied to objects by default.
Hm, yeah we'll use Pixi.
Let's try to keep the rendering code as separate as possible from the rest of the game. Do you want to be in charge of rendering?
Yeah I'll be in charge of that.
What kind of renderer should we use? 2D canvas or WebGL (Using Pixi)