parkm / oldbpm

A JavaScript game where you shoot at bubbles.
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Sound #3

Open dgpt opened 10 years ago

dgpt commented 10 years ago

Either use a sound engine or make a custom sound engine to play game sounds.

parkm commented 10 years ago

We won't need anything to complex sound-wise right? Just looping music and play sound on event. https://github.com/despondentdonkey/sfxlib should work.

dgpt commented 10 years ago

I don't think so. That'd work great. Wanna make a wrapper (I'd prefer) or use it out of the box? If you wanna do a wrapper then close the issue when you made it, otherwise close the issue when it's added to the project.

parkm commented 10 years ago

It's simple enough that we'd probably not need a wrapper. We could just change the namespace of it to whatever the wrapper namespace would be. Aside from the loader functions you only really use SFX.createSound. Also regarding asset loading should we use https://github.com/despondentdonkey/lode?

dgpt commented 10 years ago

Okay cool. It's not that high of a priority, so we can just cross that bridge when we come to it. Make a new planning issue for the loader, but yes. Same thing tho, keep the issue opened until it's actually in the project. Also check out issue #6 because the completion of these issues kind of depends on if we decide to use a project manager

On Tue, Apr 29, 2014 at 9:43 PM, Parker Miller notifications@github.comwrote:

It's simple enough that we'd probably not need a wrapper. We could just change the namespace of it to whatever the wrapper namespace would be. Aside from the loader functions you only really use SFX.createSound. Also regarding asset loading should we use https://github.com/despondentdonkey/lode?

— Reply to this email directly or view it on GitHubhttps://github.com/despondentdonkey/bpm/issues/3#issuecomment-41757839 .