I would love to see an appendix with a walkthrough on how to debug one of the tutorial's vertex/fragment shaders using a tool such as glslDevil or gDEBugger.
It would be enormously useful to be able to see the exact effect the perspective and model2camera transformations have on the matrices in a debugger and to also visualize fragment shader operations.
I've tried myself without success to debug several different Tutorial executables using both tools, I'm perhaps making a few assumptions that aren't true such as that they fully support the opengl 3.3 core profile and are aware of freeglut etc.
Original comment byJason McKesson (Bitbucket: alfonse, GitHub: alfonse):
I should do an appendix on debugging OpenGL, particularly shaders. But I'm not sure how good gDEBugger is with core OpenGL 3.3 and above, so I'm not sure about using it.
Originally reported by: Anonymous
I would love to see an appendix with a walkthrough on how to debug one of the tutorial's vertex/fragment shaders using a tool such as glslDevil or gDEBugger.
It would be enormously useful to be able to see the exact effect the perspective and model2camera transformations have on the matrices in a debugger and to also visualize fragment shader operations.
I've tried myself without success to debug several different Tutorial executables using both tools, I'm perhaps making a few assumptions that aren't true such as that they fully support the opengl 3.3 core profile and are aware of freeglut etc.
Peter