paroj / gltut

Learning Modern 3D Graphics Programming
https://paroj.github.io/gltut/
MIT License
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SceneTexture constructor needs to get texture type #38

Closed paroj closed 8 years ago

paroj commented 12 years ago

Originally reported by: Jason McKesson (Bitbucket: alfonse, GitHub: alfonse)


Right now, the SceneTexture constructor in the framework always uses GL_TEXTURE_2D. Once I make another SDK release, I should use the glimg function to get the texture type.


paroj commented 12 years ago

Original comment by Jason McKesson (Bitbucket: alfonse, GitHub: alfonse):


Fixed in [[https://bitbucket.org/alfonse/gltut/changeset/9495cc852fa8|9495cc852fa8]]