Originally reported by: Jason McKesson (Bitbucket: alfonse, GitHub: alfonse)
Right now, the SceneTexture constructor in the framework always uses GL_TEXTURE_2D. Once I make another SDK release, I should use the glimg function to get the texture type.
Originally reported by: Jason McKesson (Bitbucket: alfonse, GitHub: alfonse)
Right now, the SceneTexture constructor in the framework always uses GL_TEXTURE_2D. Once I make another SDK release, I should use the glimg function to get the texture type.