Originally reported by: septic (Bitbucket: septic, GitHub: septic)
I found a typo in Tutorial 14.xml
In the sentence "So you could have a texture bound to GL_TEXTURE_1D and another boudn to GL_TEXTURE_2D. But it's really bad form to try to exploit this. It is best to just have one target bound at a time."
Originally reported by: septic (Bitbucket: septic, GitHub: septic)
I found a typo in Tutorial 14.xml
In the sentence "So you could have a texture bound to GL_TEXTURE_1D and another boudn to GL_TEXTURE_2D. But it's really bad form to try to exploit this. It is best to just have one target bound at a time."
bound, not boudn