Closed kus closed 2 months ago
CS2 has a nice way of managing the current maps with mapgroups in gamemodes_server.txt which you can change with a server variable.
Can you use the output of print_mapgroup_sv if maps.txt does not exist? Giving the user two ways to control the maps.
print_mapgroup_sv
maps.txt
This is an example of the output of print_mapgroup_sv on my server when set to deathmatch:
deathmatch
] print_mapgroup_sv Map group: mg_dm cs_italy cs_office cs_vertigo de_ancient de_anubis de_dust2 de_inferno de_mirage de_nuke de_overpass de_vertigo workshop/3070923343/fy_pool_day workshop/3071005299/de_assembly workshop/3070212801/de_cbble workshop/3070596702/de_cache workshop/3079872050/de_pipeline workshop/3075706807/de_biome workshop/3077599381/dm_desk workshop/3070581293/de_bank workshop/3070563536/de_lake workshop/3070553020/ar_dizzy workshop/3070552133/ar_shoots workshop/3070550406/de_safehouse
I have many different game modes setup on my server (competitive, deathmatch, kz, surf, 1v1, wingman etc) and I control the maps by changing the mapgroup. And I would like the maps for the current gamemode to show only.
CS2 has a nice way of managing the current maps with mapgroups in gamemodes_server.txt which you can change with a server variable.
Can you use the output of
print_mapgroup_sv
ifmaps.txt
does not exist? Giving the user two ways to control the maps.This is an example of the output of
print_mapgroup_sv
on my server when set todeathmatch
:I have many different game modes setup on my server (competitive, deathmatch, kz, surf, 1v1, wingman etc) and I control the maps by changing the mapgroup. And I would like the maps for the current gamemode to show only.