pascl / pbPSCReAlpha

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m3u generation? #12

Closed VGkav closed 5 years ago

VGkav commented 5 years ago

I read this issue and it seems it would improve disc switching. Earlier I was playing a 2 disc game and had to use that "append" option to browse for and load the other disc

VGkav commented 5 years ago

Forgot to paste the link :D

https://github.com/pathartl/BleemSync/issues/296

esmith13 commented 5 years ago

whoops. opened new ticket before I saw this. below is copied from the ticket I opened:

the biggest advantage of bleemsync 1.0+ is to be able to use the stock UI but RetroArch as the emulator. Bleemsync supports correct usage of RetroArch's 'Disk Control' feature if in the numbered game folder a 'BASENAME.m3u' file exists. This also guarantees the same memory card is used for all discs of the same game.

Scenario: Here is the current contents of a game folder on 'SONY\games' .pcsx (FOLDER) SLUS-1234.bin (DISC1) SLUS-1234.cue (CUE1) SLUS-1235.bin (DISC2) SLUS-1235.cue (CUE2) SLUS-1234.png (COVER ART)

If you add the file SLUS-1234.m3u with contents that are just 1 text line for each cue file in disc order, Bleemsync will load THAT instead of SLUS-1234.cue so that 'Disk Control' will function.

Contents of SLUS-1234.m3u:
----(BEGINNING OF TEXT FILE)---- SLUS-1234.cue SLUS-1235.cue ----(END OF TEXT FILE)----

pascl commented 5 years ago

Added button in last release by this commit: https://github.com/pascl/pbPSCReAlpha/commit/cbe779d4354569224e46acbd4985df43c11b92f9